What is TurfHunt?

TurfHunt is a location-based app for Android and iOS which provides a platform for creating and playing competitive treasure hunt games. The games are created in the Creator CMS by players or game facilitators and can be shared with other groups.

Who is it for?

TurfHunt is perfect for birthday parties and personal use between small groups. TurfHunt is also used as a generic test app for people wanting to test tours and games made in the Locatify Creator CMS prior to upgrading to SmartGuide or a Branded App. For schools we recommend using GoldHunt which is ad free and designed specifically for educators.

TurfHunt treasure hunt games and guides are not suitable for educational or business use. Games and guides in TurfHunt are not quality assured, feature 3rd party in-app advertising and are limited in functionality by number of players and duration of games.

 

How is the app used?

The app shows a map with the players location and a bunch of different challenges located in the area. When players approach pre-set challenges, they get instructions and have to answer questions or solve challenges. After successfully solving challenges they are rewarded with virtual gold or points.

The games are played solo or as teams as real-time competitive treasure hunts. They involve problem solving and exploration activities, finding treasures, and playing mini-games. The game technology also includes virtual game items such as the elixir of invisibility, which hides the team location from the map for a short time.

Games are created in the Creator CMS where an administrator can invite players, change game play settings, publish games and monitor player activity via the game observer tool.

Create your first treasure hunt game!

Sign up for Creator CMS, create a game and export it to the app. This service is free of charge.

Signup

 

 

  • Low cost

The subscription for a school account is inexpensive in comparison to other similar products.

  • Easy navigation

Students can see map of an area, their location and challenges at any time. Navigation through the challenges is therefore very easy.

  • Multilingual

The app is multilingual and allows students to solve challenges in their first language.

  • Easy to use

The app doesn’t require any specific knowledge from the student or teacher. When students approach challenges the app automatically switches to challenge solving mode.

Content can be added, changed or removed through user-friendly content management system. Teachers and students can be trained to use it in a very short time. Video tutorials are available here.

  • Easy installation

The app uses GPS to locate players and therefore doesn’t require any additional infrastructure to work.

  • Different accounts

Admins can easily follow up on users’ activity, assist and guide them with question-bank and get report of the activity in Creator CMS. Admins can export games and later import them to different areas. Regular users/students see only their own development in the CMS.

  • Various subjects

TurfHunt is a great tool to educate students about history, culture, nature or the geology of the place where the game is played. But it can also be used to promote services, for team building or other outdoor activities. The use of the Creator CMS enhances skills in developing, designing, writing and in various other fields as well.

  • Offline content

Installed app on the device does not require Internet access to operate except for transferring scores and seeing where the other teams are located. If students do not have Internet connection they can still play after they have downloaded the game at school where they have the connection. Scores will be updated as soon as they reach internet connection again. There is a very low data transfer conducted, playing the game regularly, which has pleased the students using their own phones.

  • Observer

On the front-page of Locatify’s website you can access the Observer Application which allows you to observe games in progress on the web. To observe a game, enter the game’s invitation code into the Observer. The game can be observed by a facilitator/teacher who wants to see where the players are  and how many scores they have made. Later a chat system will be available as well.

observer

To determine user’s location we use Global Positioning System (GPS) and BLE iBeacons for indoor locations.

App is available for iOS 8.1 + and Android 4.3+ devices.

Games are designed in the Locatify Creator CMS.

To update the scoreboard in real-time, 3G/4G connectivity is required.

In this video tutorial it is explained how to create a treasure hunt game in the Locatify’s Creator CMS.


Locatify TurfHunt

Testimonials


“We are a small organization with approximately 50 employees engaged in care services for elderly sick people. We must at all times keep motivation among employees and it is important for us to regularly engage in team building. Now we have tried to use the app “Turf Hunt” and this was very successful.”.

Jan Bratshaug,
Bergen, Norway


“TurfHunt treasure hunt games provide an outdoor arena for teaching. It´s social, different and fun!”.

 

Guro Aarre,
Professor at University of Stavanger, Norway


“We use TurfHunt to get our pupils out. Walk and talk, or run. The pupils can move around in pairs or groups to do the challenges, without adults, and we know exactly where they are.”

Kurt Mikal Klungland,
Principal of Samfundet School in Egersund Norway


“Mobile learning adds new dimensions to education. Turf Hunt gives teachers the ability to create mobile learning experiences that integrate physical exercise, gaming, problem-solving and information retrieval using a tool that all children are comfortable with – their mobiles.”

Alastair Creelman,
Professor at Linnéuniversitetet/Linnaeus University, Sweden


“The treasure hunt was successful: o) The kids were excited and eager to try it out. This program is brilliant! Several parents tested it also and were so impressed, the game worked very well for them. One father said it was exactly the thing for family gatherings he sees about in the summer. I run the game quite often there where about 12 groups that went between stations these days.

I found it most enjoyable when the kids were connected to 3G all the time in the game, then they saw each other’s team and I saw them from the computer at school. Under such circumstances, the competition hit the game, these groups were the most active ones. Those who were internet connected by 3G were very surprised by how little “credit” they had used in the game. Very positive: o)”

Hulda Jóhannesdóttir,
teacher in Hvaleyrarskóli, Hafnarfirði, Iceland.