Support

/Support

Support

Here you can find some answers to our most commonly asked questions and learn how to use the Creator CMS® with helpful step by step tutorial videos. If you don’t find what you are looking for you are always welcome to contact us.

Privacy Policy  – Terms & Conditions

What is the SmartGuide app?

Locatify SmartGuide app provides a platform for anyone to create and publish professional guided tours and treasure hunt games. The location based app features quality assured multimedia tours and games which are available to download to the public.

The SmartGuide is perfect for individuals or small organizations who would like to publish a professional tour or treasure hunt game to a mobile app without the need for a branded app. For more information about branded apps click here.

 

What Smartphones can be used for the SmartGuide?

The SmartGuide is available for iOS 8.1 and Android devices version 4.3 or later.

 

How do I get the SmartGuide app?

You can download the app for free for iOS here and Android here.

 

How do I download a tour?

Once you have downloaded the app you will be presented with a list if downloadable tours. This is viewable as a list or as a map view to see tours close by.

Once you have chosen your tour, select the desired language and download the tour. Please note some tours can a large file download due to the rich multimedia content so it is recommended to use WiFi when possible.

Some of the tours are free while others are available for a small fee which is payable using the default app store payment options. Once you have made your selection the tour is downloaded into the device from our servers.  You can re-download the tours at a later time if need be.

If you lose a network connection while downloading a tour, you can always restart the download once you have a network connection again.

 

How do I purchase premium tours?

Premium tours are purchased directly from within the SmartGuide app using your Apple iTunes app store or Google Play account.

 

While enjoying a tour:

Do I need a network connection while enjoying a tour?

No network connection is required while enjoying the tour.  The tour audio, images and maps are pre-downloaded into your device from our servers.  Then you can enjoy the tour while being offline.

 

What happens to a tour in progress if I need to use my phone for other things?

The application will pause when the phone rings and then resume after the phone call.  It continues to run in the background as well if you switch to another application, like the camera for example.

If you are on location using GPS Trek mode, the GPS positioning will be monitored while the applications runs the background and it will automatically activate when you have reached a tour destination point.

 

Does the GPS Trek Mode drain the battery more quickly?

Yes. The GPS receiver is on when you run the tour in GPS Trek mode. It does vary how long the battery will last when in GPS Trek. An average iPhone, can run GPS Trek tour continuously for 5-7 hours on a full battery before recharging is needed.

 

Technical details

Content Management System CMS:  The CMS used is built by Locatify.  For more information regarding the CMS please see here.

 

Outdoor Location aware technology: To determine visitor’s location outdoor, Global Positioning System (GPS) is used.

 

Indoor Location aware technology:  To determine visitor location indoor , Bluetooth Low Energy (BLE) transmitters are placed in the venue. BLE technology is the latest trend for determination of the location indoor and Locatify has developed a fully functional and tested product on its basis. For more information on BLE beacons see here.

 

Devices and software: Both Android and iOS devices are supported with Locatify apps available for iOS 10 + Android 4.3+ devices.

 

App store publication: Apps undergo a quality assessment check prior to being published. Once approved, apps are published in the SmartGuide app on Android and iOS for one year unless agreed upon otherwise.

 

Offline use:  The device does not need to be connected to Wi-Fi to use the app. All content is available offline once the app has been downloaded. Device needs to be connected to update content. To receive push notifications the app needs cellular or 3G/4G connection and to update scores in treasure hunt games.

 

Installation:  Certified local installation partners available or do it yourself with the assistance of training material. Warranty included for indoor solution. No installation is needed for published GPS apps.

 

Support: Professional support including a reasonable service-level agreement (SLA).

 

 

What is TurfHunt?

TurfHunt is a location-based treasure hunt game app designed for personal use such as birthday parties. The app is available as a free download for Android and iOS. The games are created in the Creator CMS by players or game facilitators and can be shared with other groups.  TurfHunt is also used as a generic test app for people wanting to test tours and games made in the Locatify Creator CMS prior to upgrading to a branded app.

TurfHunt for testing Tours and Games

TurfHunt is a generic test app which allows customers to publish their tours and games for testing on one device with limited features. To enable full features and capabilities, users will need to upgrade to a premium app (GoldHunt for Educators, SmartGuide or a branded app)

What Smartphones can be used for Turf Hunt?

Turf Hunt is available for Apple’s iPhone iOS 10.1 and Android devices with version 4.3 or later models of the Android operating system.

How do I get the TurfHunt app?

The Turf Hunt app is available for free on the iTunes App Store and Google Play Store.

Can I join a treasure hunt after the game starts?

No, you can’t join a treasure hunt after the game master starts the game.

Do I need a network connection while playing a game?

Network connection is required while downloading a game but not necessary when playing. The questions, instructions, images and audio are downloaded before the game starts and are available without internet connection. We recommend players to download game content over WIFI connection before the games starts to keep 3G data usage to a minimum. Maps can be downloaded in the beginning of the game.

Players can play a game without internet connection, although some features such as uploading of score to the Locatify server will be delayed until the player connects to the internet again. This means players will not know which position they are in and the Game facilitator will not be able to see the players location using Game Observer.

What happens to a game in progress if I need to use my phone for other things?

The application will pause when the phone rings and then resumes after the phone call ends.  It continues to run in the background as well if you switch to another application, like the camera for example. To save battery life the GPS is turned off when the screen is turned off.

Does the GPS drain the battery more quickly?

Unfortunately yes GPS use will drain the battery quicker than usual. It is not uncommon more modern apps to use GPS however and phone manufacturers are taking this into consideration with improved operating systems and battery life.

1. How to join a game

A)Select a game from the map B) Select game from the list C) Join with invitation cod /QR Code

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2. Select language and press “Join Game” (This will download game content)

Here you will see further info about the game; the title, description and logo. Also the information about how many treasure places there are and how many challenges are in the game and in which languages it is.

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3. Enter your team’s name

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4. Share the invitation code with others

Every player will enter the same code for the same game.

5. The other teams enter the code in “Redeem Invitation” at the front page

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6. It is time to play when all the teams have signed in

7. The one who invited the others starts the game – Press start game now

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8. Find treasures and solve challenges

On this screen you will see the map and see where the next treasure is located. If the game has been designed in a way that there are no routes between the treasures then all the treasures will appear at once, but a game with trails connected treasures will only show the first treasure location.  Go to the location and thechallenge will automatically appear on the phone once are in range of the treasure.

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9. Your team is the blue dot on the map, the others are green

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10. Complete challenges to earn a score

There are different types of challenges the game designer can use when he sets up a challenge at a treasure point.  A treasure can have one or more challenges and player is rewarded by virtual gold coins and game items. When a user discovers a treasure, he will be presented with a challenge.  There are multiple-choice questions, photo challenges and a memory card game.

The game designer decides what kind of rewards the player gets. >Either gold coins, bags of gold, bags of diamonds or the the elixir of invisibility which makes the player disappear from the map for a minute. There are three levels of memory game; easy, medium and hard. The boards are different and the player is given a certain time to finish the task, the seconds count down as he flips the cards.

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11. Check scoreboard / End game

During the game, the player sees his scores right away in the lower right corner on the map. The scoreboard sjows all teams scorse, how many challenges have been solved and the scores for each one. The game can be ended from this screen.

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To start with you are required to have an account on the Creator CMS website. If you don’t already have one, navigate to the website and hit the  “Sign up“ button.

Once you have signed up, a confirmation email will be sent to you.  The email has directions to activate your new account.

 

 

Once you have an account set up you can now log into the Locatify´s Creator system. This is simple and easy, just go to the login website, type in your username  and password and hit submit.

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If you have entered the correct information you will be taken to the Creator CMS home screen (see below).

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From here you can view your profile, basic statistics and navigate to either the Tour Guide, or the Treasure Hunts, published or unpublished games or tours. In the next steps I will show you how to create a new treasure hunt project. You start by pressing the button Create New Project.

In the first step of the game creation you will enter the basic information for the game and select what languages to use for the game. The system supports multiple languages for each game.

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Under the basic game information section you will confirm the name you have chosen for the project. You can see the publisher name and select the maximum number of teams you want to be able to play the game. Once you have filled in the required fields you can upload a logo for the game, just click on the image icon that is already there and you will be taken to the media manager where you can upload the image you want as the logo.

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Also check this video, which explains the whole Treasure Hunt creation process:

Under the Languages section you can choose languages you want to have in the game. Note that you will have to translate the game to all of the languages you select. Many languages are supported.

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To start adding languages simply select languages from the “Add language“ drop-down list. A form will slide down and ask you to fill out fields; Game Title, Game Description, Game Audio, 1st Treasure Title and 1st Treasure Description and Treasure Audio.  The title is mandatory the other fields are optional.

Type in the game title and game description in the language you have selected and then upload an audio file in the corresponding language. The upload process for the audio files is similar to the image-upload-process mentioned above in the media manager. You can upload five audios at the same time if you wish. You will now hit the blue “Save“ button when you are done. The language has now been added to your list of languages.

Next step is the “Map” in the right corner.

Also check this video, which explains the whole Treasure Hunt creation process:

Second step is all about mapmaking. Here you get to place your treasures and design your game. The first thing you will see is a big map of the world and some icons on the left hand side. There is also a tutorial in the mapmaking you can turn on, helping you every step on the way.

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To start with lets place some pins on the map. Zoom in to a desired location and click the white pin icon next to the hand icon.

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Now click wherever you want to place your first treasure and add as many treasures as you want.

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Once you‘ve put down all the pins you want to have in your game it‘s time to connect them if you want.  Only connect treasure pins if you want the players to find the treasures in a certain order. Connected treasure pins only appear in order.  If the pins are not connected, they will all be visible on the player’s map and the player can find the treasures in any order they prefer.

In order to connect the pins, you should select the route icon next to the pin icon. Now click on the pin you want to be the first in line and then click the next one you want it to be connected to. When you do this, a line will be drawn between the two treasure pins. This means that the treasure you are connecting with (the second pin you click) will be the next one a player has to go to after he has captured the previous one (the first pin you clicked).

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If you do want most of the treasures to be shown on the map except for some hidden ones, which the player will find when he has solved the challenges at his location, you can make a single line from the location to the hidden treasure.

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In order to edit or delete lines you click your mouse over the triangle in a centre of a line.

You can move a pin around by pressing your mouse and hold it down as you move it to the place you have selected. If you press the hand icon you can move your map around without dropping down pins.

When you have placed all the treasures and connected them together as you wish we can move on to editing the treasures and adding challenges.

Also check this video, which explains the whole Treasure Hunt creation process:

To edit a treasure on the map you find the pin you want to work with on the map and click on it, a menu bar slides up where you will enter information regarding this treasure. This box contains Basic Info.

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Basic Info tab is the first step. You can enter a title and description of your treasure, upload an audio and an image.  Pay notice to the slide bar to the right, if you are making your game in another language as well you will enter the same information in that language.  You will have to do this for all the languages you added to the game in the first step.

You will see the longitude and latitude of your treasure along with the active radius; you can extend the radius (25 meters is good for walking but if it is a game set for cars or motorbikes the radius needs to be larger, depending on the speed.) If you have the correct mark for the location you can enter them in the boxes as well. Press the “Save” button

The Challenge tab is where you select what type of treasure you want to be placed at that specific point and how many scores for finding the treasure are awarded. Here you can also add challenges by clicking the “Add challenge“ button. When you add a challenge a box will appear below where you can select the score awarded for solving the challenge, reward given (for now we have an invisibility elixir which has the power of hiding the team on the map for a short time so the opposing teams can’t see it) and a treasure type. The challenge types can be either a memory game or a question defined by the user.

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If you select the question option you can select a question from the Question Bank or create your own question by pressing, “Make a question or select one from the question bank”.  A box will slide out with the Question Bank. The questions you write will be saved in the bank where you can access them later. You can also look for questions you or your publishing group has made in “Search for questions” by writing a keyword in your question or just press “enter” in the white box in order to see all the questions you have entered in your bank. You can as well look by the tags you have marked your question with in the Question pool. If you do have several languages you enter text for each one. If you want to write a hint to a question you can do that or leave that box empty. You can add more challenges to the pin if you desire.  Remember to save your work.

 

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Once you‘ve filled out everything for the current treasure point you will move over to the next point and repeat the steps.

When all the above has been done you can now move on to publishing your game/guide. Click the “Action“ button in the menu bar on the left to continue to the publishing page. As you do it the system will check the map for errors and let you know if it finds any errors. If you get an error please go over your game and make sure that all is correct.

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You have two chooses at the publish page; to publish the game/guide for testing on your device or to publish it within the TurfHunt or SmartGuide app. It is always a good practice to test it first on your Smartphone or Smartpad before releasing it to others.  When you have pressed the “Make Test Version” button you will get the message that the publishing has finished and an invitation code. This is the code you enter on the front page of the app under “Redeem Invitation” in your phone in order to test the game. This test will be available for six hours.

When you are publishing the game in the TurfHunt app for others to play you can choose how long it will be available, from 6 hours to 6 months. You finally select for how long you want to publish the game for (from the drop down box) and then hit publish. The SmartGuide will be published in one of the SmartGuide apps, please contact us for other areas.

The system will now begin the process of packaging your tour and publishing it to the app. Note that the publishing step might take a while, depending on the size of the game, so do not interrupt the publishing process once it has begun. When the system has finished publishing the game it will display a message to notify you that the game has been published. You can now go to your application on the Android phone or Apple device and download the TurfHunt for game or a SmartGuide for the guide or a game.

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To download a published game to your phone open up the TurfHunt application on your iPhone, iPad or Android phone. Now the game can begin.

 

Goals of the game

  1. Learn about the environment and have fun at the same time.
  2. Find treasures from clues; earn virtual coins and virtual items.
  3. Finish the game before the other team and gather most of gold coins.

At the front page you can start your test game by entering the code you got when you published the game in where it is written “Redeem Invitation”. If you were invited by others to join a game you will enter the invitation code in there as well. Every player will enter the same code for the same game.

 

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You can zoom on the map into the location where you created the game, just make sure you are connected to the Internet. At the place where you created the game you should see a pin, click on the pin.

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Now you will see further info about the game; the title, description and logo. Also the information about how many treasure places there are and how many challenges are in the game and in which languages it is.

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Next press “Start Game” and it will be downloaded to your phone. After you’ve downloaded the game you will press “Joined Game”. Wait for all the teams to join the game. After all the teams have joined the game press „Start Game now “, only one phone can start the game.

 

 

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On the next screen you will get the map and see where the next treasure is located. If the game has been designed in the way that there are no routes between the treasures then all the treasures will appear at once, but a game with trails will only show the first treasure location.  You will go to the location and once you are there you will receive coins as rewards for finding the right place.  Then you press, “Challenge Me” to continue.”

 

 

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Challenges

There are different types of challenges the game designer can use when he sets up a challenge at a treasure point.  A treasure can have one or more challenges and player is rewarded by virtual gold coins and game items. When a user discovers a treasure, he will be presented with a challenge.  There are multiple-choice question challenges and a mini-game challenges in the system right now.

 

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By successfully completing a challenge, the user will get extra score and collect energy points they can use to affect the progress of the game.The user will receive gold coins and game item rewards when solving challenges correctly. The game designer decides what kind of rewards the player gets. Bottles contain the elixir of invisibility and when a player drinks it he disappears for the map for a minute.There are three levels of memory game; easy, medium and hard. The boards are different and the player is given a certain time to finish the task, the seconds count down as he flips the cards. During the game, the player sees his scores right away in the lower right corner on the map. He can enter the scoreboard and see his and his playmates’ score and how many challenges he solved and the scores for each one.

 

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On the frontpage you see the Observer for observing games in progress on the web. To observe a game, enter the game’s invitation code into the Observer. The game can be observed by a facilitator or those who want to see where the players are on a map and how many scores they have made. Later a chat system will be available as well.

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Only user with administration access have access to Admin menu. Here they can add new users to their group, review all games published, read reports on downloaded games and more.

Only administrators can import exported games into the system for example to copy a game to use in another territory.  Games are exported from the Action menu and imported under Manager Actions from Admin tours & games.  Imported games can then be modified before being publish like moving the treasure pins to another location to make the same game elsewhere.

We do hope you enjoy creating and playing TurfHunt games. If there is any further information you need or if you run into trouble please contact info@locatify.com

Note: some changes have been made since these instruction were written.

Aarde jaht Veebi juhend – Eesti keel

Note: some changes have been made since these instruction were written.

Creator CMS Web Manual – How to make games and tours – English

Note: some changes have been made since these instruction were written.

TurfHunt web manual – Norsk

Note: some changes have been made since these instruction were written.

Leiðbeiningar á Íslensku – hvernig á að búa til ratleiki

1. Log in at Login and enter “Create New Project” enter your project’s name, choose a language and select “Tour Guide”.

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2. First, fill in “Tour Information”. The next steps are the same as for the treasure hunts, you will upload a logo, select a language and write the name of the game and the additional information required. Directions to first waypoint is optional. Remember to save before you next step when you select the “Map” button in the upper right corner.

 

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3. Place a pin on the map: First off, you need to put down some pins on the map, for the interesting places you want to mark.

Select the pin icon on left under Add Destination. Then, to place your first point of interest on the map, simply click on the map to pinpoint the location. After you have placed a pin on the map you can drag it around with your mouse to adjust its position. It is essential to have at least two blue pins.

You can use the mouse scroll button to zoom in, so you have more detailed control of the position.

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4. Info pin:

You can also place an info pin on the map, those are the pins with i inside, “Add information”. Info pins are like the regular pins, you can put in the same data, but you can’t connect them with other pins.

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5. Editing point data:

But deciding a pin is not enough. After pinpointing the place on the map, it’s time to put some meat on the bones. To edit a point, simply click on the pin, to open up the options.

6.  Activation location:

The option bubble has two tabs. When it opens, the ‘Basic Info’ tab is selected. Here you can specify the exact coordinates for the point of interest, and set the radius of active area.

You will also need to enter the text, which will appear, on the device screen when a user reaches the point of interest. The available languages are the ones you have selected for the tour. To enter a text for a specific language, click on the bar for that language. Enter a title for the point and a description.

Select point image: You select the image in the Media Manager with the drag and drop system or uploading a file. The image will appear when a user reaches a point of interest.

Lastly, you will put in the audio file, “Select media file” and get the audio file you want to upload from your computer. After you selected your audio file, you will need to press it to insert it into the right place. The Media Manager works the same way for audio and images.

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7. Saving and closing:

After you have put in information or changed anything, the ‘save’ button becomes active. When it is active, you can click on it to save your changes. It is important to do so, otherwise the changes you make will be lost when you close the options bubble.

When you are done editing, you can close the option window by clicking the X.

8.  Connecting points: If you decide to make a tour with a specific route the next thing you need to do is define in which order the points are.

Select the icon with” Connected pins” from the control bar on the left hand side. Then, to connect two points, first click the first one, then the second one, and so on. Note that a line appears between the points for your convenience, but it will not be visible when user is in a tour. Do not close the circle.

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9. Create a path: You can create a path that will appear on the device’s map to show people the best way to go around, to enjoy the tour. To create a path you select the ‘Create Path’ icon from the control bar above. Draw out the path by clicking on the map and placing points on the map. You can move the points around on the map if you want to adjust the path. If you want to remove a dot in your path in a tour you click it.

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10. Deleting lines or adding direction to next destination: To remove a connection between two points, click on the triangle. A popup window will appear where you can press “Delete” or fill in direction to next destination.  Be sure you zoom in close so you won’t don’t delete a pin. Direction to next destination are optional.

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11. Deleting points:To delete a point of the map, click on the pin icon for the point you want to delete and select ‘Delete’ from the menu. This point will be deleted as well as all data associated with it, such as pictures and language data. This will also delete connections to and from the point, but if you have created a path it will not be deleted.

12. Testing the tour: Before you publish your tour, it is a good idea to test it well, to make sure everything works.

In order to test your tour, you need to make it available to your device. Go to the “Actions” menu and select “Publish”. In the “Test on device” section, press the “Test” button. Then a code will appear. You will use this code to test the tour on your device, it can be used both in Android and IOS. In the SmartGuide app on the front page you will write the code in “Redeem Invitation”.

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13. Submitting tour for an approval:

Finally, when you are pleased with your tour, you can publish it for yourself and others to enjoy. But first if you are publishing in a Locatify app you need to submit the tour for approval. Again, go the Action menu and select ‘Publish’. A publish window will pop up. This time, go to the ‘Submit for approval’ section.

If you would like to publish a tour in your own app please contact us.

14. Publish the tour: After your tour has been approved you need to publish it. Click the ‘Manager action’ on the menu bar at the top of the screen, and select “Publish tour to app”.  Select the app you want to publish your tour in, in the drop down menu. Now you can publish your tour by pressing the “Publish’ button.”

Note: Your pictures have to be in JPEG or PNG format and they look better in a portrait mode, and your audio has to be in MP3 format. The videos have to be small MP4 and are yet only to be used in SmartGuides.

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To upload a picture/audio/video you have to drag your file in to the “Upload files” box in the bottom right corner or use Choose Files. Now your picture is in the media manager. To use the picture you have to select an image in the media manager and select the  green “Insert” button beneath the image.

Please note that this function is only available for admin accounts

1. Enter Map Markers in Creator CMS in the main menu, available from most pages in the system, including the Home page.

2. Choose the pin you would like to work with and place it on the map. When you have set it to the right location you will open it up by pressing it.

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3. Here you edit the marker by writing a title and choose a language. The content you create in the big box can be customized by HTML. You can also put in links and add sounds and images.

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4. When you have saved the information you can change the pin into a custom pin.

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5. You select the pin or the decoration you want to have here from the media manager.

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When you are done you press Publish on the left hand side, see picture no.2 and the pins will appear in the map.

Please note that this function is for admin accounts only

 

1.   Enter Blogs in Creator CMS on the left hand side in the upper corner.

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2. Choose the client app and press Manage

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3. Then you press Edit or New Post depending on what you are doing.

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4. Here you will create your blog by writing a title, choose a language, put in an image and so on. The content you create in the big box can be customized in HTML. Here you will also put in links and add sound and images if you prefer.

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Creating Style Sheets is an easy and flexible way to define how your content is going to show up in the smartphone/tablet app. Currently, this option is available for Map Markers (Commercial, Event or Info pins you can add in your app).

1) To start off go to the “Map Markers” page through the main menu:

2) Now we can see the tools with which to add and edit the Map Markers we wish to put in out app. Amongst them, the “Style Sheets” button:

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3) Clicking Style Sheets will bring up the interface to create and edit them:

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4) Let’s go ahead and create our first Style Sheet by clicking one of the indicative buttons:

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The * signs mean that both the Name and Content fields are required. Type in a name for your Style Sheet (it’s only going to be used for easy identification) and some CSS rules. Note: If you don’t know what CSS is, please contact a web developer or give it a shot here.

5) After some CSS was added to your Style Sheet entry, scroll down to see the Usage Example field:

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The Usage Example is not required, but it will help your users know how to use this Style Sheet properly, and it could even work as a default template, since there will be always a button called “Insert Usage Content” wherever a user can assign a Style Sheet to something (i.e. a Map Marker).

Here is an example of what your Style Sheet and Usage Example could look like:

Screen Shot 2014-06-12 at 13.52.17

6) Now that you have created the first version of your Style Sheet, press “Save”. This will add it to the Style Sheet list:

Screen Shot 2014-06-12 at 13.54.43

Note that there is a + sign after the Style Sheet name. This means that you can edit and remove this one. As a Publisher admin, you have total control over all the Style Sheets created by you and the other users in the same Publisher as you. Meanwhile, the regular users are also going to be able to edit and remove Style Sheets, but only the ones they have created. They will also be able to visualize the ones they have not, but will not be allowed to change them.

7) An important detail about Style Sheets is that you will have to save it before being able to add images to it. So now that you already have a template, open it again by clicking its name and notice that there is a new button over the Content field:

Screen Shot 2014-06-12 at 14.05.23

The “Add background image” button opens up the Media Manager, through which you can upload images and insert them in the CSS as background images. This is what happens after you click “Insert”, in the Media Manager:

Screen Shot 2014-06-12 at 14.06.56

8) The Style Sheet Manager allows you to add as many Style Sheets as you want. We recommend that you create as few as possible to make your users work more straight forward.

Map Markers are a great way to extend your app´s content, but what about going further and styling them to match your company’s branding?

This tutorial has 2 parts: the Usage and Extras For Admins (jump there!). The latter requires knowing what are Style Sheets and how to create them, which you can read about here.

Part 1: Usage

Being a user of the system, you should be able to choose a style for each marker you create (learn about this here). The available options are those created by the admins of your Publisher. So head to the Map Markers page and place a pin. Notice that you can see this menu:

Screen Shot 2014-06-13 at 10.19.43

Pick a style you want to try from the available ones. In this specific test, the Publisher had create only one style called “Commercial Pins”. You will have other styles to choose from, probably with other names.

Screen Shot 2014-06-13 at 11.21.16

Ok, So now you can see this screen, which shows how this Map Marker’s Content is going to show in the Mobile App, when it’s published by and Admin next time:

Screen Shot 2014-06-13 at 11.37.36

If you don’t have anything in the Map Marker’s Content yet, a Sample Content will be added. Even if you have something typed in already, you can always add the Sample Content using the button above the Content field.

Screen Shot 2014-06-13 at 11.39.38

The Sample Content might come in handy when you want to know how to use the styles created by the admin.

Note: Currently, this system requires you to type HTML in. If you don’t know HTML, let an Admin in your Publisher know that.

Now all you have to do is just insert the Title and Contents of your Map Marker (the other fields are optional) and watch your work come to life:

Screen Shot 2014-06-13 at 11.52.04

And that’s pretty much it. Now you just have to press “Save” and wait for an Admin to Publish your newly created/edited Map Marker so that the Mobile App users can see it.

Note: If you decide not to use any styles, the default style will be used.

Part 1: Extras For Admins

If you are an Admin, all of the above goes for you too. The usage is exactly the same, but you also get to use some helpers to make styling faster and easier. Check it out:

Screen Shot 2014-06-13 at 12.04.05

As you can see, there are 2 new things:

  • – The Style Sheet picker no also has the <Create new style> option, which is handy when you want to create new styles while also adding Map Markers. This will take you to the Style Sheet Manager.
  • – There is a “Edit” button next to the Style Sheet picker you can use to access the Style Sheet Manager. It will open the selected Style Sheet right away, making it easy to edit the style you are using.

This video shows how to create a treasure hunt game using the Locatify Creator CMS.

(Updated tutorials coming winter 2019).


Read more about the app and Creator CMS.

This video show how to create a GPS Audio Guide using Locatify Creator CMS.

 

Read more about the app and Creator CMS.

These videos show how to create an indoor tour using Locatify Creator CMS and BLE beacons. Help is also provided in the CMS throughout the creating a new indoor tour process.

How to Make an Indoor Tour Guide using iBeacons and Creator CMS

How to Make an Indoor Treasure Hunt Game using iBeacons and Creator CMS

Add Floors

Add Stations

Add Beacons

 

Read more about the app and Creator CMS.

This video shows step by steps how to create interactive books in Locatify’s Creator CMS and publish them in the Goldworm Education App for iPads and Android Pads.

 

1. Join a game 

A) Select a game from the map       B) Select game from the list           C) Join with invitation code /QR Code

Screenshot_20170118-154007 .      Screenshot_20170118-154029       Screenshot_20170118-154014

 

2. Select language and press “Join Game” (This will download game content)

Here you will see further info about the game; the title, description, logo, location of the game, and information about how many treasure places there are and how many challenges are in the game

Screenshot_20190702-122349_TurfHunt

 

 

 

 

 

 

 

 

 

 

 

 

 

 

3. Enter your team’s name

Screenshot_20170118-155203

4. Share the invitation code with others

Every player will enter the same code for the same game.

5. The other teams enter the code in “Redeem Invitation” at the front page

Screenshot_20170118-154014

6. It is time to play when all the teams have signed in

7. The one who invited the others starts the game – Press start game now 

For games “started from CMS”, the game will automatically start when the player joins the game.

Screenshot_20170118-154143

8. Find treasures and solve challenges

On this screen you will see the map and see where the next treasure is located. If the game has been designed in a way that there are no specific routes between the treasure location, then all the treasures will appear at once, but a game with trails connecting treasures will only show the first treasure location.  Go to the location and the challenge will automatically appear on the phone once players are in range of the treasure.

Screenshot_20170118-154229

9. Your team is the blue dot on the map, the others are green

Screenshot_20170118-154310

10. Complete challenges to earn a score

There are different types of challenges the game designer can use when he sets up a challenge at a treasure point.  A treasure can have one or more challenges and player is rewarded by virtual gold coins and game items. When a user discovers a treasure, he will be presented with a challenge.  There are multiple-choice questions, photo challenges and a memory card game.

The game designer decides what kind of rewards the player gets. >Either gold coins, bags of gold, bags of diamonds or the the elixir of invisibility which makes the player disappear from the map for a minute. There are three levels of memory game; easy, medium and hard. The boards are different and the player is given a certain time to finish the task, the seconds count down as he flips the cards.

IMG_4453IMG_4456

11. Check scoreboard / End game

During the game, the player sees his scores right away in the lower right corner on the map. The scoreboard sjows all teams scorse, how many challenges have been solved and the scores for each one. The game can be ended from this screen.

IMG_4458IMG_4459

Locatify App Store and Play Store publication (Default)

Apps created by Locatify are published under Locatify Google Play Store and Locatify Apple App Store developer accounts by default. So what does this mean;

– Locatify is a trusted developer so apps are usually approved for publication within 48hrs.

– Simple publication: Simply provide descriptions and graphics as per App Store and Play Store requirements and we do the rest.

– Your app will be shown next to other apps developed by Locatify under “More apps by this developer”.

– Locatify will be named as the developer under the App Name.

When should you set-up your own developer accounts?

– If you want to sell access to your app or use in-app purchases then we recommend setting up your own App Store and Play Store accounts so you can receive the payments directly.

– If you want to control and update the app store listing yourself.

– If you don’t want your competitors to know who created your app.

How to set up Play Store and App Store developer accounts?

How to set-up Apple App Store developer account to distribute apps via the App Store here.

How to set-up Android App Store developer account to distribute apps via the Play Store here.

How much does it cost?

Apple App Store developer account is currently between $99 USD annually – $299 USD for enterprise. Learn more.

Android App Store developer account $25 USD once off fee. Learn more.

You can sell access to both Android and iOS apps and offer in-app purchases. We have included some useful resources where you can learn everything you need to know about selling access to your content.

– Android in-app purchases learn more

– Android promo codes learn more.

– iOS in-app purchases learn more

–  iOS promo codes learn more

 

Premium subscription services:

Are delivered within 48hours upon purchase. Premium services include: game play modes, premium tour builder features and access to premium apps such as TeachOUT, SmartGuide or GoldHunt.

Branded apps:

Are delivered as per the specified delivery date which is set out in the Locatify / Client contract.

Indoor Positioning Hardware:

Is delivered within 2 weeks of purchase date for EU customers or as per the agreed delivery date which is set out in the Locatify / Client contract. Delivery to countries outside of the EU are subject to international delivery times and customs clearance. We ship UWB hardware to all countries except Japan and Russia.

 

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This type of challenge enables you to quiz players knowledge with questions and set a score for a correct answer.

1. Create a treasure point

Click on the treasure point then add a challenge to it.

2. Add a question challenge

Select Question Challenge

3. Attribute a score to your question

Then click on Select a Question to add a question to your challenge. 

4. Select the type of question

Select the type of question, the language/s and then write your question.

4. Add extra languages, write questions, hints and answers. You can also upload images by clicking on the images icons.

Now when somebody comes within range of your treasure point during a game, this question will be automatically triggered and the game player required to complete the challenge!

Make sure to test that it works as you need it to by making a test version of your game and testing it on the app.

A branded app refers to a mobile app which is customised to the clients branding. Locatify built apps are white-label or fully customised native Android and iOS apps.

A white-label app is a mobile app which has been created for a specific purpose and which can be easily branded. Locatify white-label apps have a variety of templates for specific purposes and are built in a way that makes it easy to add new features and further customise the design. 

Examples include the Automatic Museum Guide and Automatic Tourist Guide.

Commonly branded elements include the app icon, banner, banner logo, loading screen, menu items, menu icons, buttons and additional app pages. 

To request a Branding Guidelines document and see if a branded app is suitable for you, contact us.

The cost of a branded app is determined by the features, project requirements and purpose of the app. Locatify branded app standard pricing model includes a once-off set-up fee and a monthly subscription.

Contact us to discuss your requirements and get a quote.

Yes, all apps can be customised to your requests. White-label apps have standard brand-able elements, but apps can be fully customised to customer requests.

Contact us to request a Branding Guidelines document and get a quote.

Yes, we have a full-stack development team in-house for customising apps to client requirements. Common requests include connecting to third party services such as ticketing or weather, adding web content or feedback surveys for example.

Apps are published to the Locatify App Store and Play Store developer accounts for distribution to Android and iOS. For more information about App Store publication and in-app purchases, see the App Store / Play Store FAQ’s below.

Once apps have been published, deep-link URL’s and QR codes can be created to easily find and download your app. Links can be shared via the web or as a scannable QR code.

1. Create account & login

If you haven’t already, create an account and login with the Locatify Creator CMS

2. Create a project

Select New Project from the Locatify Creator CMS dashboard

3. Name & language

Choose a project name and a primary language for your project to be built in. 

Tip: Extra languages can be added later from within your project settings

4. Select your projet type

Select either Treasure Hunt for outdoor games using GPS location technology (beginner) OR Indoor Guide for indoor games using bluetooth or UWB (Ultra Wide Band) positioning technology (advanced).

Tip: For more information about how to set up your project, add challenges to your game, test & publish – please refer to our FAQ section.

This type of challenge enables you to quiz players on their memory by getting them to pair images within a certain time period.

1. Create a treasure point

Firstly, create a treasure point. Then click on the treasure point to add a challenge to it.

2. Select memory challenge

Add a challenge then select “Memory Game”.

3. Attribute a score to your question

Then choose how difficult you want it to be from Easy, Medium & Hard.

4. Add more challenges

Select the Add Challenge button to add as many more challenges as you want!

Now when somebody comes within range of your treasure point during a game, this game will be automatically triggered and the game player required to complete the challenge!

Make sure to test that it works as you need it to by making a test version of your game and testing it on the app.

This type of challenge enables you to judge players based on which photo they take and how they decorate it.

1. Create a treasure point

Firstly, create a treasure point. Then click on the treasure point to add a challenge to it.

2. Select take photo

Add a challenge then select “Take Photo”.

3. Choose a sub type

Choose from getting your players to decorate their photo with drawings, stickers or to keep it plain. 

4. Choose your challenge settings

Choose the amount of points to give the completed challenge, the instructions, a completion message and upload a canvas.

Note: If you want your players to use stickers on their photos, you’ll need to upload them here.

Now when somebody comes within range of your treasure point during a game, this game will be automatically triggered and the game player required to complete the challenge!

Make sure to test that it works as you need it to by making a test version of your game and testing it on the app.

This type of challenge enables players to draw a picture on a blank or photo canvas.

1. Create a treasure point

Firstly, create a treasure point. Then click on the treasure point to add a challenge to it.

2. Add a challenge

Add a challenge then select “Draw challenge”.

3. Choose your challenge settings

Choose the amount of points to give the completed challenge, the language, the instructions, a completion message and upload a canvas (optional).

Note: You can add and manage extra languages in Project Settings

Now when somebody comes within range of your treasure point during a game, this game will be automatically triggered and the game player required to complete the challenge!

Make sure to test that it works as you need it to by making a test version of your game and testing it on the app.

1. Download the app to your phone or tablet

To test your game you’ll need to firstly download the Turf Hunt app from the  Apple App or Google Play store.

2. Hit publish

From within your project in the Locatify Creator CMS, click publish. This will take you to a testing window.

2. Add a challenge

Add a challenge then select “Draw challenge”.

3. Choose your challenge settings

Choose the amount of points to give the completed challenge, the language, the instructions, a completion message and upload a canvas (optional).

Note: You can add and manage extra languages in Project Settings

Now when somebody comes within range of your treasure point during a game, this game will be automatically triggered and the game player required to complete the challenge!

Make sure to test that it works as you need it to by making a test version of your game and testing it on the app.

The App Store is Apple’s web-store for finding and downloading Apple iPad and iOS apps. Locatify built Apple apps are published to the Locatify App Store developer accounts for distribution on iOS.

The Google Play Store is Android’s web-store for finding and downloading Android mobile apps. Locatify built Android apps are published to the Locatify Play Store developer accounts for distribution on Android.

Yes you can use your own accounts or set up a new account. We can provide app source files and assist with setting up and publishing apps to your own developer accounts.

Apple App Store Connect developer account is currently between $99 USD annually and $299 USD for enterprise accounts with multiple apps. Google Play Store developer accounts are $25 USD once off.

Learn more about App Store Connect developer accounts here and Google Play Store developer accounts here.

The main reason you would setup your own accounts is if you want to accept in-app purchases. Other reasons could include if you want to control and update the app store listing yourself or if you don’t want your competitors to know who created your app.

Locatify is a trusted developer with years of experiences and dozens of published apps. Because of this, new apps are usually approved for publication much quicker than with new developer accounts.

Other benefits include: simplicity of publication process and automatic app updates for future Operating System (OS) updates.

in-app purchases are the most common method for monetising app content. You can sell access to both Android and iOS apps and specific in-app content such as a Tour or Game, using in-app purchases. In-app purchases are only available for Branded App customers only and require your own App Store connect and google play Store developer accounts.

We can assist with setting these accounts up. For more information on in-app purchases and app monetisation, see the Apple guidelines and Google guidelines.

Treasure points are points that trigger information when a player gets nearby.

You can choose to add interesting information, audio and games to each and every point.

You can also connect treasure points together to host your game in sequential order i.e players vist point A, then B, then C.

1. Find yourself

Not your life purpose, just the position of where you want the game on the map. Use either the search function or pan and zoom.

2. Add a treasure point

Create a treasure point. Then click on it to add information to it

3. Edit your point content

Add and control languages, images, audio files and descriptions.

4. Set your technical info

Decide upon which radius people need to reach before your point information displays. You can also manually set your latitude and longitude (optional).

BLE stands for Bluetooth Low Energy and refers to small wireless “beacon” devices which use minimal power and send frequent Bluetooth signals.. The beacon signals can be picked up by smart phones and used for determining proximity to something or for identifying a users location.

For detailed information on BLE Beacons, see our blog.

Ultra-wideband or UWB refers to a spectrum of radio signals which can be used for accurate indoor positioning down to 30cm accuracy. UWB requires slightly more hardware than BLE beacons, but provides a much higher level of accuracy and frequency of positioning updates.

Learn more about UWB for Indoor Positioning here.

Whether to use BLE or UWB for your indoor positioning project will depend on a number of factors. The main considerations are budget, positioning accuracy and speed requirements, and the ability to provide/attach a UWB tag to the tracked object compared with using a mobile device as the tracked object.

the short answer is that UWB requires more infrastructure, costs more and provides a much higher level of positioning accuracy. It is important to weight the benefits of each and you can learn more about the differences in this blog post here.

iBeacon™ is a trademark registered by Apple and refers to how Apple’s iOS devices detect beacons. Apple was the first smartphone manufacturer to include BLE in their iOS operating system as iBeacon which is a software extension of the BLE protocol. While BLE defines the data transmitted and the RSSI signal strength, iOS calculates the actual distance and delivers to the application the calculated values so the developer does not have to rely on RSSI calculations. Android programmers don’t have that luxury and have to base their distance calculations on the RSSI signal which can vary depending on manufacturer of the device.

At hardware level, beacons are BLE devices broadcasting data. At software level, beacons are messages sent by broadcasting devices, that are then detected and processed by receiver devices, like a mobile app running on iOS. These data are considered beacons as well, depending on how you name things.

TurfHunt is a location-based treasure hunt game app that makes it possible for anyone to create and play treasure hunt games. The app brings the traditional paper and map based scavenger hunt game into the 21st century using modern mobile and location technology.

The games are created using Locatify’s Creator CMS platform and are played on mobile devices. The games can be played as single player or multiplayer games (with scoreboard) and feature multiple challenge types and game play modes.

Outdoor games use GPS and google maps to trigger challenge locations and indoor games uses floor maps and BLE Beacons.

Learn more about TurfHunt Treasure Hunt Game app here.

Locatify SmartGuide app is a tour guide app which provides on location narration and guidance. The tours are built using the Locatify Creator CMS platform and guides can be both indoor or outdoor using GPS and BLE Beacons.

The SmartGuide is perfect for individuals or organisations who would like to publish a professional tour guide for use on mobile devices, but who do not require their own branded app. Common examples include bus or boat tour audio guides or for downloadable walking and cycling tours.

All tour guides can be multi-lingual and can be enjoyed “offline” without an internet connection once they have been dowloaded to the device.

Learn more about Locatify SmartGuide here

We recommend using either Kontakt.io or Estimote beacons for best performance and price. They both use the same chipset but package them differently. Kontakt.io beacons are plain and durable with a replaceable CC battery, while Estimote beacons are in a designer-made case and have a 3 year battery life. Beacon price depends on the number of beacons required and the features of the beacons, but are generally €20-€30 each.

For large installations, Locatify can provide beacons directly at partner pricing, and for indoor project testing purposes, we suggest:

– Kontakt.io Smart Beacon SB16-2 or

– Estimote Proximity Dev kit

There are multiple UWB providers, each with differing pros, cons and techniques. Locatify searched far and wide and has partnered with a leading industry manufacturer to directly supply UWB hardware and software.

UWB cost can be roughly estimated at €10 per m2 or $10 per 10 sq ft. This estimate does not include installation cost, ethernet infrastructure and UWB tags which are all quantity and time dependant.

Contact us to discuss your project requirements, request a demo kit or get a quote.

TurfHunt is available for Apple’s iPhone iOS version 4 through til iOS 13 and available on Android devices with version 4.3 through to the latest Android operating system (OS).

Devices must have some spare memory to operate effectively some devices and operating systems may function slightly differently. For example, Augmented Reality capabilities on older devices may not work and Bluetooth scanning frequency might be reduced on modern operating systems to improve battery life.

Locatify SmartGuide is available for Apple’s iPhone iOS version 4 through til iOS 13 and available on Android devices with version 4.3 through to the latest Android operating system (OS).

Devices must have some spare memory to operate effectively some devices and operating systems may function slightly differently. For example, Augmented Reality capabilities on older devices may not work and Bluetooth scanning frequency might be reduced on modern operating systems to improve battery life.

An internet connection is only required to download the app and the tour you want to enjoy. Once the tour has been downloaded to the device, you do not need an internet connection for the tour to work. The tour audio, images and locations are pre-downloaded into your device from our servers.

Please note:

Some advanced features will not work without an internet connection. If using custom content templates with web based content, some web content may not display without an internet connection.

GPS is required for automatic triggering of outdoor tour points and Bluetooth must be switched on for automatic indoor triggering. Tour points or stations can be clicked on to reveal tour content, when no location technology is available.

An internet connection is only required to download the app and the game you want to play. Once the game has been downloaded to the device, you do not need an internet connection to play the game. The game challenges, audio, images and locations are pre-downloaded into your device from our servers.

Please note:

Some advanced game and scoreboard features will not work without an internet connection. Player score and uploaded content such as photo challenge content will not be uploaded to the scoreboard or games control panel until the player connects to the internet.

For multiplayer games, player locations will not be shared with each other without an internet connection. If using custom challenge or content templates with web based content, some web content may not display without an internet connection.

GPS is required for automatic triggering of outdoor challenge locations, and BLE Beacons and Bluetooth must be switched on for automatic indoor triggering.

The Locatify Creator CMS® is a cloud based software tool for creating and publishing location-based app content. The Creator CMS® is developed by Locatify for the purpose of creating tour guides, treasure hunt games and other location-based projects.

The Creator CMS® is a mostly drag and drop style builder, rich in features and accessible via the browser. All Locatify built apps are connected to the Creator CMS®, allowing for real-time updates of app content.

The Creator CMS® works for both indoor and outdoor projects and is integrated with GPS, BLE Beacons, Ultra-wideband (UWB), Google Maps, Open StreetMaps and Custom Maps.

Signup for free and take it for a test drive.

The Locatify Creator CMS® is accessible via the browser and provides a system for building and publishing projects and app-specific content. Locatify offers a variety of products and licenses, each with their own functionality.

Customers with a Branded App license can update content specific to their app such as menu items, app pages or map markers, and customers with a license for publishing tour guides or treasure hunt games can publish projects to Locatify shared apps such as TurfHunt or SmartGuide.

The Locatify Creator CMS® is a project based builder with projects split into:

1) Tour Guides (outdoor)

2) Treasure Hunt Games (outdoor)

3) Indoor Projects

Not at all! The Creator CMS® is a user friendly tool designed to be as simple as possible. Most users will never need to write any code.

Some advanced features such as customising game challenges or tour content templates require some HTML / CSS programming knowledge. We can create custom challenges or content templates by request.

You can find our up-to-date privacy policy here.

You can find our up-to-date EULA here: https://locatify.com/eula/

Any application that requires location-based delivery of content or tracking of mobile devices.

Applications can utilize beacons for indoor positioning by reading the proximate distance to individual beacons or by using trilaterion to determine the device (phones) precise 2D positon. Common examples of this include:

– Shopping apps displaying promotions specific to what is in front of the customer
– Point of sale payment applications and shopper loyalty programs
– Tracking user’s location for saftey
– Automatic media delivery in a museum
– Indoor navigation

To accurately show a users location on the map, you either need UWB indoor positioning or a lot of BLE Beacons. To accurately show user location with BLE Beacons, we use a triangulation algorithm that requires the user to be within 6 meters reach of minimum 3 beacons at anyone time.

ibeacons-process.0ec1c597

For best results, position beacons in a grid formation with beacons spaced 2m apart” as shown below, or if this is not possible, in a way that covers the most relevant areas with minimum number of beacons. To enable trilateration, select “Show user location” Location Service when adding a floor to an indoor project.

locatify_show_location_ibeacon_placement_grid.9dfa6925

Premium tours are purchased directly from within the SmartGuide app using your Apple iTunes app store or Google Play account.

Yes, GPS use will drain the battery quicker than usual. It is not uncommon now in modern apps to use GPS however and phone manufacturers are taking this into consideration with improved operating systems and battery life.

If you need to leave the game for whatever reason, the application will pause. For example, if you get a phone call mid-game, you can answer, and the game will resume when you end the call.  The app will continue to run in the background and resumes if you switch back to the app. To save battery life the GPS is turned off when the screen is turned off.

Once you have downloaded the Smart Guide app you will be presented with a list if downloadable tours. This is viewable as a list or as a map view to see tours close by.

Once you have chosen your tour, select the desired language and download the tour. Please note some tours can be a large file download due to the rich multimedia content so it is recommended to use WiFi when possible.

Some of the tours are free while others are available for a small fee which is payable using the default app store payment options. Once you have made your selection the tour is downloaded onto your device. You can re-download the tours at a later time if need be.

If you lose a network connection while downloading a tour, you can always restart the download once you have a network connection again.

No, the Creator CMS only works with HTML5 compliant browsers. We DO NOT support non-HTML5 compliant browsers (i.e. Internet Explorer and Safari 5 or older).