Support

/Support

Support

Here we have some FAQ and instructions about how our Creator CMS and our apps work. The tutorial videos are really helpful. If you don’t find what you are looking for you are always welcome to contact us.

What is the SmartGuide?

Locatify SmartGuide app provides a platform for anyone to create and publish professional guided tours and treasure hunt games. The location based app features quality assured multimedia tours and games which are available to download to the public.

The SmartGuide is perfect for individuals or small organizations who would like to publish a professional tour or treasure hunt game to a mobile app without the need for a branded app. For more information about branded apps click here.

What Smartphones can be used for the SmartGuide?

The SmartGuide is available for iOS 8.1 and Android devices version 4.3 or later.

How do I get the SmartGuide app?

You can download the app free for iOS here and Android here.

How do I download a tour?

You can browse our selection of tours within the SmartGuide app in different languages.  Some of the tours are free while others we charge a small fee for. Once you have made your selection the tour is downloaded into the device from our servers.  You can re-download the tours at a later time if need be.

Tours can be downloaded when you have a Wi-Fi network connection. We do not allow for tours to be downloaded over 3G networks as it can cause grief and a surprise phone-bill.  So download the tour while connected to a Wi-Fi network and then you can experience the tour offline.

If you lose a network connection while downloading a tour, you can always restart the download once you have a network connection again.

How do I purchase premium tours?

Premium tours are purchased directly from within the SmartGuide app using your Apple iTunes app store account.

While enjoying a tour

Do I need a network connection while enjoying a tour?

No network connection is required while enjoying the tour.  The tour audio, images and maps are pre-downloaded into your device from our servers.  Then you can enjoy the tour while being offline.

What happens to a tour in progress if I need to use my phone for other things?

The application will pause when the phone rings and then resume after the phone call.  It continues to run in the background as well if you switch to another application, like the camera for example.  If you are on location using GPS Trek mode, the GPS positioning will be monitored while the applications runs the background and it will automatically activate when you have reached a tour destination point.

Does the GPS Trek Mode drain the battery more quickly?

Yes. The GPS receiver is on when you run the tour in GPS Trek mode. It does vary how long the battery will last when in GPS Trek. An average iPhone, can run GPS Trek tour continuously for 5-7 hours on a full battery before recharging is needed.

Technical details

Content Management System CMS:  The CMS used is built by Locatify.  For more information regarding the CMS please see here.

Outdoor Location aware technology: To determine visitor’s location outdoor, Global Positioning System (GPS) is used.

Indoor Location aware technology:  To determine visitor location indoor , Bluetooth Low Energy (BLE) transmitters are placed in the venue. BLE technology is the latest trend for determination of the location indoor and Locatify has developed a fully functional and tested product on its basis. For more information on BLE beacons see here.

Devices and software: Both Android and iOS devices are supported with Locatify apps available for iOS 6 + Android 4.3+ devices.

App store publication: Apps undergo a quality assessment check prior to being published. Once approved, apps are published in the SmartGuide app on Android and iOS for one year unless agreed upon otherwise.

Offline use:  The device does not need to be connected to Wi-Fi to use the app. All content is available offline once the app has been downloaded. Device needs to be connected to update content. To receive push notifications the app needs cellular or 3G/4G connection and to update scores in treasure hunt games.

Installation:  Certified local installation partners available or do it yourself with the assistance of training material. Warranty included for indoor solution. No installation is needed for published GPS apps.

Support: Professional support including a reasonable service-level agreement (SLA).

 

 

What is TurfHunt?

TurfHunt is a location-based app for Android and iOS which allows users to play competitive treasure hunt games. The games are created in the Creator CMS by players or game facilitators and can be shared with other groups.  TurfHunt is also used as a generic test app for people wanting to test tours and games made in the Locatify Creator CMS prior to upgrading to a branded app.

TurfHunt for testing tours and games

TurfHunt is a generic test app which allows customers to publish their tours and games for testing on one device with limited features. To enable full features and capabilities, users will need to upgrade to a premium app (GoldHunt for Educators, SmartGuide or a branded app)

What Smartphones can be used for Turf Hunt?

Turf Hunt is available for Apple´s iPhone iOS 8.1 and Android devices with version 4.3 or later models of the Android operating system.

How do I get the Turf Hunt app?

The Turf Hunt app is available for free on the iTunes App Store and Google Play Store.

Can I join a treasure hunt after the game starts?

No, you can´t join a treasure hunt after the game master starts the game.

Do I need a network connection while playing a game?

Network connection is required while downloading a game. The questions, instructions, images and audio are downloaded before the game starts. We recommend players to do that over WIFI connection before the games starts to keep 3G data usage to a minimum. Maps can be downloaded in the beginning of the game.

Players can play a game without internet connection, the app register the scores and then they will be uploaded when the phone gets a connection again. But if there is no internet connection player can not see how many point the others have gotten, they can not see his location either nor can he we watched by the observer webpage.

Users have been surprised of how little credit the phones use while playing a game, because the only download required is the score.

What happens to a game in progress if I need to use my phone for other things?

The application will pause when the phone rings and then resumes after the phone call ends.  It continues to run in the background as well if you switch to another application, like the camera for example. To save battery life the GPS is turned off when the screen is turned off.

Does the GPS drain the battery more quickly?

Unfortunately yes. The GPS receiver is on while playing the game and that means less battery life. It does vary how long the battery will last when the GPS is on.

1. How to join a game

A)Select a game from the map B) Select game from the list C) Join with invitation cod /QR Code

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2. Select language and press “Join Game” (This will download game content)

Here you will see further info about the game; the title, description and logo. Also the information about how many treasure places there are and how many challenges are in the game and in which languages it is.

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3. Enter your team’s name

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4. Share the invitation code with others

Every player will enter the same code for the same game.

5. The other teams enter the code in “Redeem Invitation” at the front page

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6. It is time to play when all the teams have signed in

7. The one who invited the others starts the game – Press start game now

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8. Find treasures and solve challenges

On this screen you will see the map and see where the next treasure is located. If the game has been designed in a way that there are no routes between the treasures then all the treasures will appear at once, but a game with trails connected treasures will only show the first treasure location.  Go to the location and thechallenge will automatically appear on the phone once are in range of the treasure.

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9. Your team is the blue dot on the map, the others are green

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10. Complete challenges to earn a score

There are different types of challenges the game designer can use when he sets up a challenge at a treasure point.  A treasure can have one or more challenges and player is rewarded by virtual gold coins and game items. When a user discovers a treasure, he will be presented with a challenge.  There are multiple-choice questions, photo challenges and a memory card game.

The game designer decides what kind of rewards the player gets. >Either gold coins, bags of gold, bags of diamonds or the the elixir of invisibility which makes the player disappear from the map for a minute. There are three levels of memory game; easy, medium and hard. The boards are different and the player is given a certain time to finish the task, the seconds count down as he flips the cards.

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11. Check scoreboard / End game

During the game, the player sees his scores right away in the lower right corner on the map. The scoreboard sjows all teams scorse, how many challenges have been solved and the scores for each one. The game can be ended from this screen.

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To start with you are required to have an account on the Creator CMS website. If you don’t already have one, navigate to the website and hit the  “Sign up“ button.

Once you have signed up, a confirmation email will be sent to you.  The email has directions to activate your new account.

 

 

Once you have an account set up you can now log into the Locatify´s Creator system. This is simple and easy, just go to the login website, type in your username  and password and hit submit.

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If you have entered the correct information you will be taken to the Creator CMS home screen (see below).

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From here you can view your profile, basic statistics and navigate to either the Tour Guide, or the Treasure Hunts, published or unpublished games or tours. In the next steps I will show you how to create a new treasure hunt project. You start by pressing the button Create New Project.

In the first step of the game creation you will enter the basic information for the game and select what languages to use for the game. The system supports multiple languages for each game.

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Under the basic game information section you will confirm the name you have chosen for the project. You can see the publisher name and select the maximum number of teams you want to be able to play the game. Once you have filled in the required fields you can upload a logo for the game, just click on the image icon that is already there and you will be taken to the media manager where you can upload the image you want as the logo.

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Also check this video, which explains the whole Treasure Hunt creation process:

Under the Languages section you can choose languages you want to have in the game. Note that you will have to translate the game to all of the languages you select. Many languages are supported.

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To start adding languages simply select languages from the “Add language“ drop-down list. A form will slide down and ask you to fill out fields; Game Title, Game Description, Game Audio, 1st Treasure Title and 1st Treasure Description and Treasure Audio.  The title is mandatory the other fields are optional.

Type in the game title and game description in the language you have selected and then upload an audio file in the corresponding language. The upload process for the audio files is similar to the image-upload-process mentioned above in the media manager. You can upload five audios at the same time if you wish. You will now hit the blue “Save“ button when you are done. The language has now been added to your list of languages.

Next step is the “Map” in the right corner.

Also check this video, which explains the whole Treasure Hunt creation process:

Second step is all about mapmaking. Here you get to place your treasures and design your game. The first thing you will see is a big map of the world and some icons on the left hand side. There is also a tutorial in the mapmaking you can turn on, helping you every step on the way.

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To start with lets place some pins on the map. Zoom in to a desired location and click the white pin icon next to the hand icon.

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Now click wherever you want to place your first treasure and add as many treasures as you want.

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Once you‘ve put down all the pins you want to have in your game it‘s time to connect them if you want.  Only connect treasure pins if you want the players to find the treasures in a certain order. Connected treasure pins only appear in order.  If the pins are not connected, they will all be visible on the player’s map and the player can find the treasures in any order they prefer.

In order to connect the pins, you should select the route icon next to the pin icon. Now click on the pin you want to be the first in line and then click the next one you want it to be connected to. When you do this, a line will be drawn between the two treasure pins. This means that the treasure you are connecting with (the second pin you click) will be the next one a player has to go to after he has captured the previous one (the first pin you clicked).

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If you do want most of the treasures to be shown on the map except for some hidden ones, which the player will find when he has solved the challenges at his location, you can make a single line from the location to the hidden treasure.

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In order to edit or delete lines you click your mouse over the triangle in a centre of a line.

You can move a pin around by pressing your mouse and hold it down as you move it to the place you have selected. If you press the hand icon you can move your map around without dropping down pins.

When you have placed all the treasures and connected them together as you wish we can move on to editing the treasures and adding challenges.

Also check this video, which explains the whole Treasure Hunt creation process:

To edit a treasure on the map you find the pin you want to work with on the map and click on it, a menu bar slides up where you will enter information regarding this treasure. This box contains Basic Info.

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Basic Info tab is the first step. You can enter a title and description of your treasure, upload an audio and an image.  Pay notice to the slide bar to the right, if you are making your game in another language as well you will enter the same information in that language.  You will have to do this for all the languages you added to the game in the first step.

You will see the longitude and latitude of your treasure along with the active radius; you can extend the radius (25 meters is good for walking but if it is a game set for cars or motorbikes the radius needs to be larger, depending on the speed.) If you have the correct mark for the location you can enter them in the boxes as well. Press the “Save” button

The Challenge tab is where you select what type of treasure you want to be placed at that specific point and how many scores for finding the treasure are awarded. Here you can also add challenges by clicking the “Add challenge“ button. When you add a challenge a box will appear below where you can select the score awarded for solving the challenge, reward given (for now we have an invisibility elixir which has the power of hiding the team on the map for a short time so the opposing teams can’t see it) and a treasure type. The challenge types can be either a memory game or a question defined by the user.

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If you select the question option you can select a question from the Question Bank or create your own question by pressing, “Make a question or select one from the question bank”.  A box will slide out with the Question Bank. The questions you write will be saved in the bank where you can access them later. You can also look for questions you or your publishing group has made in “Search for questions” by writing a keyword in your question or just press “enter” in the white box in order to see all the questions you have entered in your bank. You can as well look by the tags you have marked your question with in the Question pool. If you do have several languages you enter text for each one. If you want to write a hint to a question you can do that or leave that box empty. You can add more challenges to the pin if you desire.  Remember to save your work.

 

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Once you‘ve filled out everything for the current treasure point you will move over to the next point and repeat the steps.

When all the above has been done you can now move on to publishing your game/guide. Click the “Action“ button in the menu bar on the left to continue to the publishing page. As you do it the system will check the map for errors and let you know if it finds any errors. If you get an error please go over your game and make sure that all is correct.

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You have two chooses at the publish page; to publish the game/guide for testing on your device or to publish it within the TurfHunt or SmartGuide app. It is always a good practice to test it first on your Smartphone or Smartpad before releasing it to others.  When you have pressed the “Make Test Version” button you will get the message that the publishing has finished and an invitation code. This is the code you enter on the front page of the app under “Redeem Invitation” in your phone in order to test the game. This test will be available for six hours.

When you are publishing the game in the TurfHunt app for others to play you can choose how long it will be available, from 6 hours to 6 months. You finally select for how long you want to publish the game for (from the drop down box) and then hit publish. The SmartGuide will be published in one of the SmartGuide apps, please contact us for other areas.

The system will now begin the process of packaging your tour and publishing it to the app. Note that the publishing step might take a while, depending on the size of the game, so do not interrupt the publishing process once it has begun. When the system has finished publishing the game it will display a message to notify you that the game has been published. You can now go to your application on the Android phone or Apple device and download the TurfHunt for game or a SmartGuide for the guide or a game.

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To download a published game to your phone open up the TurfHunt application on your iPhone, iPad or Android phone. Now the game can begin.

 

Goals of the game

  1. Learn about the environment and have fun at the same time.
  2. Find treasures from clues; earn virtual coins and virtual items.
  3. Finish the game before the other team and gather most of gold coins.

At the front page you can start your test game by entering the code you got when you published the game in where it is written “Redeem Invitation”. If you were invited by others to join a game you will enter the invitation code in there as well. Every player will enter the same code for the same game.

 

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You can zoom on the map into the location where you created the game, just make sure you are connected to the Internet. At the place where you created the game you should see a pin, click on the pin.

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Now you will see further info about the game; the title, description and logo. Also the information about how many treasure places there are and how many challenges are in the game and in which languages it is.

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Next press “Start Game” and it will be downloaded to your phone. After you’ve downloaded the game you will press “Joined Game”. Wait for all the teams to join the game. After all the teams have joined the game press „Start Game now “, only one phone can start the game.

 

 

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On the next screen you will get the map and see where the next treasure is located. If the game has been designed in the way that there are no routes between the treasures then all the treasures will appear at once, but a game with trails will only show the first treasure location.  You will go to the location and once you are there you will receive coins as rewards for finding the right place.  Then you press, “Challenge Me” to continue.”

 

 

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Challenges

There are different types of challenges the game designer can use when he sets up a challenge at a treasure point.  A treasure can have one or more challenges and player is rewarded by virtual gold coins and game items. When a user discovers a treasure, he will be presented with a challenge.  There are multiple-choice question challenges and a mini-game challenges in the system right now.

 

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By successfully completing a challenge, the user will get extra score and collect energy points they can use to affect the progress of the game.The user will receive gold coins and game item rewards when solving challenges correctly. The game designer decides what kind of rewards the player gets. Bottles contain the elixir of invisibility and when a player drinks it he disappears for the map for a minute.There are three levels of memory game; easy, medium and hard. The boards are different and the player is given a certain time to finish the task, the seconds count down as he flips the cards. During the game, the player sees his scores right away in the lower right corner on the map. He can enter the scoreboard and see his and his playmates’ score and how many challenges he solved and the scores for each one.

 

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On the frontpage you see the Observer for observing games in progress on the web. To observe a game, enter the game’s invitation code into the Observer. The game can be observed by a facilitator or those who want to see where the players are on a map and how many scores they have made. Later a chat system will be available as well.

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Only user with administration access have access to Admin menu. Here they can add new users to their group, review all games published, read reports on downloaded games and more.

Only administrators can import exported games into the system for example to copy a game to use in another territory.  Games are exported from the Action menu and imported under Manager Actions from Admin tours & games.  Imported games can then be modified before being publish like moving the treasure pins to another location to make the same game elsewhere.

We do hope you enjoy creating and playing TurfHunt games. If there is any further information you need or if you run into trouble please contact info@locatify.com

Note: some changes have been made since these instruction were written.

Aarde jaht Veebi juhend – Eesti keel

Note: some changes have been made since these instruction were written.

Creator CMS Web Manual – How to make games and tours – English

Note: some changes have been made since these instruction were written.

TurfHunt web manual – Norsk

Note: some changes have been made since these instruction were written.

Leiðbeiningar á Íslensku – hvernig á að búa til ratleiki

1. Log in at Login and enter “Create New Project” enter your project’s name, choose a language and select “Tour Guide”.

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2. First, fill in “Tour Information”. The next steps are the same as for the treasure hunts, you will upload a logo, select a language and write the name of the game and the additional information required. Directions to first waypoint is optional. Remember to save before you next step when you select the “Map” button in the upper right corner.

 

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3. Place a pin on the map: First off, you need to put down some pins on the map, for the interesting places you want to mark.

Select the pin icon on left under Add Destination. Then, to place your first point of interest on the map, simply click on the map to pinpoint the location. After you have placed a pin on the map you can drag it around with your mouse to adjust its position. It is essential to have at least two blue pins.

You can use the mouse scroll button to zoom in, so you have more detailed control of the position.

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4. Info pin:

You can also place an info pin on the map, those are the pins with i inside, “Add information”. Info pins are like the regular pins, you can put in the same data, but you can’t connect them with other pins.

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5. Editing point data:

But deciding a pin is not enough. After pinpointing the place on the map, it’s time to put some meat on the bones. To edit a point, simply click on the pin, to open up the options.

6.  Activation location:

The option bubble has two tabs. When it opens, the ‘Basic Info’ tab is selected. Here you can specify the exact coordinates for the point of interest, and set the radius of active area.

You will also need to enter the text, which will appear, on the device screen when a user reaches the point of interest. The available languages are the ones you have selected for the tour. To enter a text for a specific language, click on the bar for that language. Enter a title for the point and a description.

Select point image: You select the image in the Media Manager with the drag and drop system or uploading a file. The image will appear when a user reaches a point of interest.

Lastly, you will put in the audio file, “Select media file” and get the audio file you want to upload from your computer. After you selected your audio file, you will need to press it to insert it into the right place. The Media Manager works the same way for audio and images.

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7. Saving and closing:

After you have put in information or changed anything, the ‘save’ button becomes active. When it is active, you can click on it to save your changes. It is important to do so, otherwise the changes you make will be lost when you close the options bubble.

When you are done editing, you can close the option window by clicking the X.

8.  Connecting points: If you decide to make a tour with a specific route the next thing you need to do is define in which order the points are.

Select the icon with” Connected pins” from the control bar on the left hand side. Then, to connect two points, first click the first one, then the second one, and so on. Note that a line appears between the points for your convenience, but it will not be visible when user is in a tour. Do not close the circle.

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9. Create a path: You can create a path that will appear on the device’s map to show people the best way to go around, to enjoy the tour. To create a path you select the ‘Create Path’ icon from the control bar above. Draw out the path by clicking on the map and placing points on the map. You can move the points around on the map if you want to adjust the path. If you want to remove a dot in your path in a tour you click it.

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10. Deleting lines or adding direction to next destination: To remove a connection between two points, click on the triangle. A popup window will appear where you can press “Delete” or fill in direction to next destination.  Be sure you zoom in close so you won’t don’t delete a pin. Direction to next destination are optional.

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11. Deleting points:To delete a point of the map, click on the pin icon for the point you want to delete and select ‘Delete’ from the menu. This point will be deleted as well as all data associated with it, such as pictures and language data. This will also delete connections to and from the point, but if you have created a path it will not be deleted.

12. Testing the tour: Before you publish your tour, it is a good idea to test it well, to make sure everything works.

In order to test your tour, you need to make it available to your device. Go to the “Actions” menu and select “Publish”. In the “Test on device” section, press the “Test” button. Then a code will appear. You will use this code to test the tour on your device, it can be used both in Android and IOS. In the SmartGuide app on the front page you will write the code in “Redeem Invitation”.

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13. Submitting tour for an approval:

Finally, when you are pleased with your tour, you can publish it for yourself and others to enjoy. But first if you are publishing in a Locatify app you need to submit the tour for approval. Again, go the Action menu and select ‘Publish’. A publish window will pop up. This time, go to the ‘Submit for approval’ section.

If you would like to publish a tour in your own app please contact us.

14. Publish the tour: After your tour has been approved you need to publish it. Click the ‘Manager action’ on the menu bar at the top of the screen, and select “Publish tour to app”.  Select the app you want to publish your tour in, in the drop down menu. Now you can publish your tour by pressing the “Publish’ button.”

Note: Your pictures have to be in JPEG or PNG format and they look better in a portrait mode, and your audio has to be in MP3 format. The videos have to be small MP4 and are yet only to be used in SmartGuides.

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To upload a picture/audio/video you have to drag your file in to the “Upload files” box in the bottom right corner or use Choose Files. Now your picture is in the media manager. To use the picture you have to select an image in the media manager and select the  green “Insert” button beneath the image.

Please note that this function is only available for admin accounts

1. Enter Map Markers in Creator CMS in the main menu, available from most pages in the system, including the Home page.

2. Choose the pin you would like to work with and place it on the map. When you have set it to the right location you will open it up by pressing it.

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3. Here you edit the marker by writing a title and choose a language. The content you create in the big box can be customized by HTML. You can also put in links and add sounds and images.

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4. When you have saved the information you can change the pin into a custom pin.

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5. You select the pin or the decoration you want to have here from the media manager.

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When you are done you press Publish on the left hand side, see picture no.2 and the pins will appear in the map.

Please note that this function is for admin accounts only

 

1.   Enter Blogs in Creator CMS on the left hand side in the upper corner.

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2. Choose the client app and press Manage

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3. Then you press Edit or New Post depending on what you are doing.

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4. Here you will create your blog by writing a title, choose a language, put in an image and so on. The content you create in the big box can be customized in HTML. Here you will also put in links and add sound and images if you prefer.

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Creating Style Sheets is an easy and flexible way to define how your content is going to show up in the smartphone/tablet app. Currently, this option is available for Map Markers (Commercial, Event or Info pins you can add in your app).

1) To start off go to the “Map Markers” page through the main menu:

2) Now we can see the tools with which to add and edit the Map Markers we wish to put in out app. Amongst them, the “Style Sheets” button:

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3) Clicking Style Sheets will bring up the interface to create and edit them:

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4) Let’s go ahead and create our first Style Sheet by clicking one of the indicative buttons:

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The * signs mean that both the Name and Content fields are required. Type in a name for your Style Sheet (it’s only going to be used for easy identification) and some CSS rules. Note: If you don’t know what CSS is, please contact a web developer or give it a shot here.

5) After some CSS was added to your Style Sheet entry, scroll down to see the Usage Example field:

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The Usage Example is not required, but it will help your users know how to use this Style Sheet properly, and it could even work as a default template, since there will be always a button called “Insert Usage Content” wherever a user can assign a Style Sheet to something (i.e. a Map Marker).

Here is an example of what your Style Sheet and Usage Example could look like:

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6) Now that you have created the first version of your Style Sheet, press “Save”. This will add it to the Style Sheet list:

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Note that there is a + sign after the Style Sheet name. This means that you can edit and remove this one. As a Publisher admin, you have total control over all the Style Sheets created by you and the other users in the same Publisher as you. Meanwhile, the regular users are also going to be able to edit and remove Style Sheets, but only the ones they have created. They will also be able to visualize the ones they have not, but will not be allowed to change them.

7) An important detail about Style Sheets is that you will have to save it before being able to add images to it. So now that you already have a template, open it again by clicking its name and notice that there is a new button over the Content field:

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The “Add background image” button opens up the Media Manager, through which you can upload images and insert them in the CSS as background images. This is what happens after you click “Insert”, in the Media Manager:

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8) The Style Sheet Manager allows you to add as many Style Sheets as you want. We recommend that you create as few as possible to make your users work more straight forward.

Map Markers are a great way to extend your app´s content, but what about going further and styling them to match your company’s branding?

This tutorial has 2 parts: the Usage and Extras For Admins (jump there!). The latter requires knowing what are Style Sheets and how to create them, which you can read about here.

Part 1: Usage

Being a user of the system, you should be able to choose a style for each marker you create (learn about this here). The available options are those created by the admins of your Publisher. So head to the Map Markers page and place a pin. Notice that you can see this menu:

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Pick a style you want to try from the available ones. In this specific test, the Publisher had create only one style called “Commercial Pins”. You will have other styles to choose from, probably with other names.

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Ok, So now you can see this screen, which shows how this Map Marker’s Content is going to show in the Mobile App, when it’s published by and Admin next time:

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If you don’t have anything in the Map Marker’s Content yet, a Sample Content will be added. Even if you have something typed in already, you can always add the Sample Content using the button above the Content field.

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The Sample Content might come in handy when you want to know how to use the styles created by the admin.

Note: Currently, this system requires you to type HTML in. If you don’t know HTML, let an Admin in your Publisher know that.

Now all you have to do is just insert the Title and Contents of your Map Marker (the other fields are optional) and watch your work come to life:

Screen Shot 2014-06-13 at 11.52.04

And that’s pretty much it. Now you just have to press “Save” and wait for an Admin to Publish your newly created/edited Map Marker so that the Mobile App users can see it.

Note: If you decide not to use any styles, the default style will be used.

Part 1: Extras For Admins

If you are an Admin, all of the above goes for you too. The usage is exactly the same, but you also get to use some helpers to make styling faster and easier. Check it out:

Screen Shot 2014-06-13 at 12.04.05

As you can see, there are 2 new things:

  • – The Style Sheet picker no also has the <Create new style> option, which is handy when you want to create new styles while also adding Map Markers. This will take you to the Style Sheet Manager.
  • – There is a “Edit” button next to the Style Sheet picker you can use to access the Style Sheet Manager. It will open the selected Style Sheet right away, making it easy to edit the style you are using.

This video shows how to create a treasure hunt game using the Locatify Creator CMS.


Read more about the app and Creator CMS.

This video show how to create a GPS Audio Guide using Locatify Creator CMS.


Read more about the app and Creator CMS.

These videos show how to create an indoor tour using Locatify Creator CMS and BLE beacons. Help is also provided in the CMS throughout the creating a new indoor tour process.

How to Make an Indoor Tour Guide using iBeacons and Creator CMS

How to Make an Indoor Treasure Hunt Game using iBeacons and Creator CMS

Add Floors

Add Stations

Add Beacons

 

Read more about the app and Creator CMS.

This video shows step by steps how to create interactive books in Locatify’s Creator CMS and publish them in the Goldworm Education App for iPads and Android Pads.

 

  1. Join a gameA)Select a game from the map B) Select game from the list C) Join with invitation cod /QR Code

    Screenshot_20170118-154007  Screenshot_20170118-154029  Screenshot_20170118-154014Hop

    2. Select language and press “Join Game” (This will download game content)

    Here you will see further info about the game; the title, description and logo. Also the information about how many treasure places there are and how many challenges are in the game and in which languages it is.

    Screenshot_20170118-154044

    3. Enter your team’s name

    Screenshot_20170118-155203

    4. Share the invitation code with others

    Every player will enter the same code for the same game.

    5. The other teams enter the code in “Redeem Invitation” at the front page

    Screenshot_20170118-154014

    6. It is time to play when all the teams have signed in

    7. The one who invited the others starts the game – Press start game now

    Screenshot_20170118-154143

    8. Find treasures and solve challenges

    On this screen you will see the map and see where the next treasure is located. If the game has been designed in a way that there are no routes between the treasures then all the treasures will appear at once, but a game with trails connected treasures will only show the first treasure location.  Go to the location and thechallenge will automatically appear on the phone once are in range of the treasure.

    Screenshot_20170118-154229

    9. Your team is the blue dot on the map, the others are green

    Screenshot_20170118-154310

    10. Complete challenges to earn a score

    There are different types of challenges the game designer can use when he sets up a challenge at a treasure point.  A treasure can have one or more challenges and player is rewarded by virtual gold coins and game items. When a user discovers a treasure, he will be presented with a challenge.  There are multiple-choice questions, photo challenges and a memory card game.

    The game designer decides what kind of rewards the player gets. >Either gold coins, bags of gold, bags of diamonds or the the elixir of invisibility which makes the player disappear from the map for a minute. There are three levels of memory game; easy, medium and hard. The boards are different and the player is given a certain time to finish the task, the seconds count down as he flips the cards.

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    11. Check scoreboard / End game

    During the game, the player sees his scores right away in the lower right corner on the map. The scoreboard sjows all teams scorse, how many challenges have been solved and the scores for each one. The game can be ended from this screen.

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