Second step is all about mapmaking. Here you get to place your treasures and design your game. The first thing you will see is a big map of the world and some icons on the left hand side. There is also a tutorial in the mapmaking you can turn on, helping you every step on the way.

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To start with lets place some pins on the map. Zoom in to a desired location and click the white pin icon next to the hand icon.

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Now click wherever you want to place your first treasure and add as many treasures as you want.

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Once you‘ve put down all the pins you want to have in your game it‘s time to connect them if you want.  Only connect treasure pins if you want the players to find the treasures in a certain order. Connected treasure pins only appear in order.  If the pins are not connected, they will all be visible on the player’s map and the player can find the treasures in any order they prefer.

In order to connect the pins, you should select the route icon next to the pin icon. Now click on the pin you want to be the first in line and then click the next one you want it to be connected to. When you do this, a line will be drawn between the two treasure pins. This means that the treasure you are connecting with (the second pin you click) will be the next one a player has to go to after he has captured the previous one (the first pin you clicked).

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If you do want most of the treasures to be shown on the map except for some hidden ones, which the player will find when he has solved the challenges at his location, you can make a single line from the location to the hidden treasure.

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In order to edit or delete lines you click your mouse over the triangle in a centre of a line.

You can move a pin around by pressing your mouse and hold it down as you move it to the place you have selected. If you press the hand icon you can move your map around without dropping down pins.

When you have placed all the treasures and connected them together as you wish we can move on to editing the treasures and adding challenges.

Also check this video, which explains the whole Treasure Hunt creation process: